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What is Arbor Nostra?


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Arbor Nostra is an experimental Tree of Savior project focused on system design, class identity, and long-term gameplay balance. Many core systems are being reworked with the goal of delivering class fantasy, improved combat flow, and a more deliberate progression experience.

Key features include:
  • 1.2x EXP rates, 3x monster density in Field maps, high-EXP low-density Dungeon maps, custom EXP curve
  • Community-Driven Development: Shaped by active feedback, with a strict non-P2W support shop policy
  • Reworked combat pacing: lower damage/HP values for classic feel, reworked primary stats, new Critical Hit system
  • Anvil 2.0: No Potential or destruction, safe +11 floor, becomes harder to enhance the higher you get
  • Hardcore Hunting Grounds: 0 EXP, high silver drops, death penalties, Ichor system planned
  • QoL: Auto-learn key attributes (weapon/riding), removed Advanced Class unlock requirements
  • Adjusted boss and party drop systems: rewards Top 5 Parties to encourage group play
  • Linear progression curves for reworked Gems and Transcendence, rebalanced cost curves

Want to stay informed and engage more? Join our Discord server!

STATS
RANKING
# Name Level
top-pos

Lv.

2.Lv.
3.Lv.
4.Lv.
5.Lv.
6.Lv.
7.Lv.
8.Lv.
9.Lv.
10.Lv.